Currently the view of the VR room is very similar to the issues with in-person vs. online attendees in physical boardrooms, in that it only shows a static zoomed out view. It would be good if some of the more advanced features seen to counter this for in-person rooms (e.g. zooming in on the currently speaking participant, frames around active participants, a more active "camera" that flips between these views) were available as togglable features to help make the video-call view of the VR room a bit more engaging and dynamic and also easier to follow.